# The default
<formation type="default">
	typeName = __none__
	# Note that these coordinates are relative to the target unit's center
	# in the initial x-axis orientation
	# formCoordsX = { }
	# formCoordsY = { }
</formation>

#####################################################
# Player formations (may be used for enemies as well)
#####################################################
<formation>
	typeName = formCircle
	formCoordsX = { 0up, 0up, 45up, -45up }
	formCoordsY = { -45up, 45up, 0up, 0up }
</formation>

<formation>
	typeName = formTightCircle
	formCoordsX = { -25up, -25up, -50up, -50up, -75up, -75up, -100up }
	formCoordsY = { -25up, 25up, -50up, 50up, -25up, 25up, 0up }
</formation>

<formation>
	typeName = formLine
	formCoordsX = { -45up, -90up, -135up, -180up, -225up, -270up }
	formCoordsY = { 0up, 0up, 0up, 0up, 0up, 0up }
</formation>

<formation>
	typeName = formKlin
	formCoordsX = { -25up, -25up, -50up, -25up }
	formCoordsY = { 25up, -25up, 50up, -50up }
</formation>
